Release Notes for 350

Hey everyone, we hear your concerns regarding the gamepass cache.
Heres what I currently know about how it works:

  • If the user owns the gamepass upon getting a live result, it will remain true for the full game session.
  • If the user does not own the gamepass, it will cache that false result for about 10 seconds before allowing a live result to be returned again.

So yes, there is now a slight discrepancy, but what’s important to note here is that it won’t stay false if you call it when the user doesn’t own the gamepass. If you check again shortly after, it will give you a live result again.

If you are using the API responsibly, this ideally shouldn’t cause any problems.

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