Release Notes for 408

~ Speculation ~


They might be trying to make the Animator object function as a standalone component that isn’t muddied up by requiring a parent controller object.

The Animator object probably required its parent to provide information about the rig it was working with, and now they’ve reworked the class to operate on its own, making the AnimationController obsolete?

This change might be part of that new character controller system they showed off at RDC.

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