This feels like an AI generated response
Also I literally didn’t see any of this in the release notes
I actually had no idea that you could cross VMs with BindableEvents. I did see BindableEvent use in Roblox Parallel Worker but wasn’t sure what their purpose was. Thanks, learned something today.
Although I’m not entirely sure what Actor messages are going to be for and how their data is going to be transmitted (e.g. is Roblox going to do a copy of the sent data like they do for some signals or a reference instead), I do agree that being able to create a shared state between VMs sounds like it’d be more amazing. There are some use cases I have where I’d like an Actor to write directly to ModuleScripts for example given that most of my codebase is modular.
Response
I feel like modern discourse is dead if the first thought that comes to mind is AI generated replies. This is the second time someone’s accused me of using AI to write replies. I just like to write a lot, but it feels rude and demotivating if from this point on I’m just going to keep being accused of using AI to write up replies to a topic I’m passionate about (that being development).
Even if it was intended as a joke, this felt in incredibly poor taste. Or maybe I just need to change perspective and take it as a compliment that my writing’s good enough that I sound like a machine to people of today. Either way, not a good time or place.
I get these from checking the API dump diffs in Roblox Client Tracker on GitHub (a project by MaximumADHD). They were previously posted as the immediate reply to a Release Notes thread but haven’t been done lately so I go directly to the source to check them out every update.
Some API changes aren’t listed in the Release Notes while others have dedicated announcement threads when they’re open for betas or release.
Yeah, I understand, but it was 100% a compliment in joking form.
That’s literally what the joke was making fun of in the first place
Oh, that makes sense. I was just curious since the Release Notes are… vague, at best.
after an update in roblox my game got unplayable when i updated nothing to it, it were working normally the past days.
Another difference is that a capsule
is fixed and doesn’t compensate its size for whatever other objects are interacting with it compared to adding a distance to adding a distance to the direction param of SphereCast
which adjusts the spheres position when intersected. A CapsuleCast
can also be interpreted as a line with a radius, and the way to get a RaycastResult
would be to do a little math using the Dot Product
along that line
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