It is explained here, in an earlier post, why some improvements have odd titles.
Read this. My previous post was unfortunately moderated.
It is explained here, in an earlier post, why some improvements have odd titles.
Read this. My previous post was unfortunately moderated.
Ah thatâs my bad. Iâve never experienced this issue using a non apple mouse on my mac, so I didnât know that was a thing.
Amazing work! I work extensively with Rojo plugins in Rojo places and itâs so nice to do something like
$ rojo build plugin.project.json --output ~/Documents/Roblox/Plugins/plugin.rbxm --watch
and see it update in Studio. Goodbye my friend, no more clicking you 100 times per day.
I see absolutely no use in this functionally. You can right click the output and clear it. Using programming to do this has effectively no purpose. The only thing that I can genuinely see is malicious use.
I believe the intended use is to allow for plugins to have more access to output features. Maybe you want to make your own custom plugin that clears the output and prints some debug info.
It doesnât have any use for most users but some advanced users wish to use this in semi-automated tooling workflows for testing / rapid-prototyping purposes.
Imagine for instance youâre trying to debug a specific scenario in your game and you want to clear the output right before that scenario occurs so itâs easy to see exactly the output lines youâre interested in. Having a command available to do something like that can come in handy surprisingly often.
It is an API with a non-zero amount of risk for sure⌠thatâs why it hadnât been added yet.
When I want to run a script in the command line that will print something, I have to add a wait so I have time to clear the output. Remember, the script I ran is printed in the output before it runs, which can fill up a lot of space and could make it look cluttered. With LogService:ClearOutput()
, I donât need to add a wait and I donât need to clear it myself. Automation.
I know it may sound stupid, but what exactly is PlaybackRegion?
I couldnât find anything about it in Docs, is it a region sound plays in?
Thanks, and I apologize again if it sounds a bit goofy.
Why I donât have this updates I have today worked on my plugin and canât reload it
Do you see the âReload plugins on file changedâ setting in the Studio settings or not and what value does it have?
I didnât even realize this was in the release notes, but this has indeed been a bother for a long time now.
Ye I seen it in the settings and it was false now I set to treu but I seen no reload plugin button
Usually, most code editors turn off syntax highlighting and code completion for very long files. This is a normal thing and itâs to prevent memory leaks and general high memory usage; for the features getting changed at that point, Iâm guessing
If youâre using rojo build
and making sure the plugin is being built to an rbxm file inside your local plugins folder, it should automatically reload that plugin every time it is built.
Example: rojo build default.project.json -o "/Users/refactor/Documents/Roblox/Plugins/mypluginname.rbxm"
You can also append --watch
to the end, and it will rebuild every time there are changes.
The in game command line only runs code on the server, not the client.
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.