Where/how do you find these informations ?
A__M__A__Z__I__N__G
I still would love Floor, Ceil, Round, etc⌠(like it was mentioned above)
Also why do many things repeat between release notes? It kind of confuses me when I look back at some release notes and they say Pending. I go to another Release Notes and I find the same feature Pending. Why?
Unfortunately the NumberSequence
and ColorSequence
changes were added to the release notes by mistake. Theyâve been my side project for a while now and I havenât had the time to finish them. I definitely want to get them past the goalpost eventually, but no promises on how long itâll take.
This will be SO helpful for me when working with particles!
Roblox uses an internal git server for staging. You can see this by running print(version())
: The string printed is [major].[minor].[patch].[commit]
. major
and minor
never change as they represent globe-trotting like changes, with a major
change literally meaning âRoblox 2â and a minor
change being something like âAdded the ability to play Roblox from within Facebook Gamesâ. patch
changes whenever the engineers need to fix something game-breaking, such as the above-mentioned example of R6 characters having noclip. It resets to zero every time commit
changes. commit
is just the latest change made by an engineer that was ultimately accepted into the client we all know and hate love. These numbered releases are mainly notifications of the latest round of changes being sent out as updates that you, as a client, downloads and installs.
All of this, just to say: Itâs probably because an engineer is still working on their set of changes and forgot to change the commit notes when they made a commit.
I know most people probably have no idea what math.sign is useful for but, itâs great for sorting, simplification of conditionals, figuring out to the direction of a vector and signal processing (though not entire sure it applies to here). Super useful bc itâs hyperoptimized too. Thank you to the people that added this.
Itâs not listed in the notes, but did someone add a dark text shadow to Studioâs text? I can barely read anything dark-mode, epecially at 3840x2160 resolution.
Iâve been using Roblox Studio most of the day, then my computer crashed a couple minutes ago, I started it back up and had to lean in, like eight inches from the screen, to read anything. Figured there was a one-off issue, closed it, re-opened it, but no change.
I changed the font settings, but (and this has irritated me for a while now) it only actually effects the font in very few places. I canât read anything in Explorer, Properties, the tabs, menus⌠Itâs really bad.
nothing on my side from what im looking at right now
You will be able to do math.floor
on a Vector3 using âv // 1
â expression when thatâs released.
Of course, using floor division like that is not obvious, but it will also be a few times faster than a potential :Floor()
call.
Does anyone else have HORRIBLE fps when play testing in studio while running code that uses actors intensively? it doesnât happen ingame and idk when it began happening or why.
Can you share a screenshot of the microprofiler or an html file of the capture saved from it?
studio dump (lags)
microprofile-20230913-102547.html (9.1 MB)
ingame dump (runs as expected)
microprofile-20230913-102834.html (9.6 MB)
from what im seeing the microprofiler seems fine but the fps is very low? idk.
i can provide a repro file if needed.
Thank you for the extra info, we have found the issue in Studio and there will be a fix later (but probably wonât be in the update next week).
The fix has been released, your Studio should run smoothly (Studio version has to be 595 or newer).
Thank you for the consistent updates! :))
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.