Release Notes for 593

Where/how do you find these informations ?

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A__M__A__Z__I__N__G

I still would love Floor, Ceil, Round, etc… (like it was mentioned above)


Also why do many things repeat between release notes? It kind of confuses me when I look back at some release notes and they say Pending. I go to another Release Notes and I find the same feature Pending. Why?

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Unfortunately the NumberSequence and ColorSequence changes were added to the release notes by mistake. They’ve been my side project for a while now and I haven’t had the time to finish them. I definitely want to get them past the goalpost eventually, but no promises on how long it’ll take.

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This will be SO helpful for me when working with particles!

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Roblox uses an internal git server for staging. You can see this by running print(version()): The string printed is [major].[minor].[patch].[commit]. major and minor never change as they represent globe-trotting like changes, with a major change literally meaning “Roblox 2” and a minor change being something like “Added the ability to play Roblox from within Facebook Games”. patch changes whenever the engineers need to fix something game-breaking, such as the above-mentioned example of R6 characters having noclip. It resets to zero every time commit changes. commit is just the latest change made by an engineer that was ultimately accepted into the client we all know and hate love. These numbered releases are mainly notifications of the latest round of changes being sent out as updates that you, as a client, downloads and installs.

All of this, just to say: It’s probably because an engineer is still working on their set of changes and forgot to change the commit notes when they made a commit.

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Yay! Utility luau files rejoice.

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I know most people probably have no idea what math.sign is useful for but, it’s great for sorting, simplification of conditionals, figuring out to the direction of a vector and signal processing (though not entire sure it applies to here). Super useful bc it’s hyperoptimized too. Thank you to the people that added this.

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It’s not listed in the notes, but did someone add a dark text shadow to Studio’s text? I can barely read anything dark-mode, epecially at 3840x2160 resolution.

I’ve been using Roblox Studio most of the day, then my computer crashed a couple minutes ago, I started it back up and had to lean in, like eight inches from the screen, to read anything. Figured there was a one-off issue, closed it, re-opened it, but no change.

I changed the font settings, but (and this has irritated me for a while now) it only actually effects the font in very few places. I can’t read anything in Explorer, Properties, the tabs, menus… It’s really bad.

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nothing on my side from what im looking at right now

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You will be able to do math.floor on a Vector3 using “v // 1” expression when that’s released.
Of course, using floor division like that is not obvious, but it will also be a few times faster than a potential :Floor() call.

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Does anyone else have HORRIBLE fps when play testing in studio while running code that uses actors intensively? it doesn’t happen ingame and idk when it began happening or why.

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Can you share a screenshot of the microprofiler or an html file of the capture saved from it?

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studio dump (lags)
microprofile-20230913-102547.html (9.1 MB)

ingame dump (runs as expected)
microprofile-20230913-102834.html (9.6 MB)

from what im seeing the microprofiler seems fine but the fps is very low? idk.
i can provide a repro file if needed.

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Thank you for the extra info, we have found the issue in Studio and there will be a fix later (but probably won’t be in the update next week).

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The fix has been released, your Studio should run smoothly (Studio version has to be 595 or newer).

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Thank you for the consistent updates! :))

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