not sure where else to ask this, but is there an ETA for different sampling modes on textures, decals and particles? it has been in talks a while ago and i’d love an update on that
Roblox is doing that really dumb thing where they lock an already-implemented feature behind a FFlag; Use Roblox Studio Mod Manager to set “UnreliableEvents” to true, which will probably fix this.
If I ever see an error like that, I immediately do this; I don’t understand why they would add the code for a cool new feature then intentionally disable it.
There’s many reasons why you may see this, for example:
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The feature is complete but still has crashing bugs or security vulnerabilities which need to be fixed before release.
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The feature was complete but we changed our mind about how some details should work and haven’t rolled out the changes yet.
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The feature isn’t shipped to all platforms yet. Mobile doesn’t force update every week, so there may be versions of the engine as much as a month old out there on mobile devices, and some features would cause issues if only some clients had them.
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