Release Notes for 636

Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId.

When is this populated? When inviting friends or they share a link with friends?

9 Likes


Can’t wait to try this one (as somebody who loves UI animation)! Do we have a completion graph for the animation yet?

8 Likes


Is this the same thing SwiftUI uses? (apple’s UI library)
If so, this will help create so many better animations. Really excited for this one

8 Likes

SwfitUI uses keyframes (KeyframeAnimator) which can be animated with different types which would be amazing but probably not worth adding. They also have the same animation (“SpringKeyframe”) but I don’t own a Mac and could not find any info about it online, if anybody does then please show here

6 Likes

No. This just modifies the glue code into a more modern form, getting additional perf by parallelizing the work. The underlying geometry generation logic stays the same.

12 Likes

Great to see focus put into obj exporting however is there any plan to allow multiple instances to be batch exported?

5 Likes


Why did this take you sooo long omg.

3 Likes

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect previously selected instances that shouldn’t be part of the selection.
Live

I found a bug related to this :

  1. Select a part on explorer
  2. Duplicate it
  3. Press F3

It will not rename the selected part
I do not have access to bug reporting ;-;


i feel like this might change the game for making subtitles system that are based off of audios surrounding you.
Hopefully it’ll become available soon.

5 Likes

As far as I’m aware F2 renames the Instance and F3 opens the documentation in browser

3 Likes

thats not the issue : /
when duplicating an instance then pressing f2 to rename it, it renames the previous instance

3 Likes

Ooo. This could be used for something like a Monster that can Hear the Player.

So like, the Monster could add the player to it’s pathfinding if it is being too loud or something.

Just an idea for something this could be used for. :saluting_face: Trying to hand-out possible inspiration. :sweat_smile::+1:

6 Likes

Humanoid:GetPropertyChangedSignal(“FloorMaterial”) now fires properly.

I love u :pleading_face:

4 Likes

This is a great release. Thanks team!

1 Like


Also this is like the 3rd time the note about FloorMaterial not firing properly appeared, what happened this time? or is it still as not working properly?

3 Likes

now that exporting is 10x faster, when will we get the option to export gtdl or whatever

1 Like

Just flipped a more thorough fix for the Explorer multi-select bug, which should also fix this renaming bug. Is this working for you now?

3 Likes


Will you be able to update the target while its already going?

1 Like

There is no “already going” for SmoothDamp, it’s is a one-shot call which you must call in a loop to implement continuous animated movement.

3 Likes


YESS

2 Likes