Release Notes for 645

After updating both my Roblox client and Roblox Studio, my games crash immediately whenever I set the graphics level to maximum, both in the game client and Studio. I’m currently forced to play with the graphics set to level 9. :frowning:

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Out of curiosity, why are you using Destroy rather than Parent = nil for this?

Studio stability has really degraded on this update. Running a play test using Run will straight up spike memory to 90GB (I only got 16gb so no clue how thats even possible) then it straight up crashes)

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That happening even with all user plugins disabled?

Let me disable them all. Be back (it normally crashes within 5 minutes of use.)

Yep disabled all plugins, started a playtest, waited a minute and boom I am forced to force quit.

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This is because macOS starts trying to use Swap, which uses your SSD for excess memory, and it filled up your SSD with swap which is why you are seeing this popup.

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In general destroying a script prevents from reparenting it while setting the parent to nil doesn’t. If someone’s intention is to protect their code especially local, calling script:Destroy() is a better option.

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Suppress errors about “exception while signaling: Cannot load the AnimationClipProvider Service” when interacting with streaming NPCs.

Thank you so much. I began receiving this error several months ago and I don’t know where it’s coming from because it is not very specific. I have not noticed any animations failing to play properly in my game, so I don’t know where to fix it.