One of the tools we use frequently takes your current selection, or the whole workspace, and fixes floating-point issues in positions, orientations, sizes, and pivots.
To prevent the CurrentCamera (or any others, for that matter) from being inadvertently moved, we need to have that exclusion added.
Having said this, it’s such a small use case, with a small one-line addition, that I am not particularly concerned about adding it. I just wanted a heads up before having it changed.
PS: Shameless plug! Please add back the class inheritance bar to the documentation.
if you didn’t already realize yet by the way this is a CRAZY change because you will be able to potentially make camera offsets with controlled rotation, completely putting Humanoid’s CameraOffset property out of use
this is a crazy thing for roblox jesus christ i love this
I noticed that too, however right now they reverted it, atleast thats what i think, it seems to be back like it was before, can you check? If your fps is worse now
Yeah, I think whatever it was was reverted some time last night, the increased FPS I had is gone hopefully that was just some A/B test thing and it’ll get pushed soon
The update for lighting calculations got released and it was running much smoother, however now its worse again, i dont know if they reverted it or did some change to it