Release 682 has landed! Unwrap the goodness and, in honor of National Hot Dog Day (July 16), feel free to also post your favorite hot dog: Keeping it simple with just mustard? Piling on cheese? Spicing it up with chili or jalapeños? Something else entirely?
Another day, another You can now visualize WrapTarget cage mesh vertices before and after deformation with WrapDeformer. By default, visualization shows post-deformation vertices, but the new debug visualization setting Enum.WrapTargetDebugMode.PreWrapDeformerCage lets you view the WrapTarget cage vertices prior to deformation.
A weird bug has happened with our game since this update. Its with its viewmodels. The viewmodel is parented to the camera. We never had this issue before and it happened without the game updating so we know its not us that broke anything
And yes we have tried messing with the massless, canCollide, canQuery and unanchored properties
rn its rlly slow since its a path tracer im working on, which is using several 10s of millions of raycasts. this api speed up is gonna help a lot with the cpu load