Release Notes for 736

I don’t know for sure but I would speculate that since the original Roblox file format was XML and parts were the most common content in a place, it was possibly an attempt to save file size. Though that’s a pretty weak reason.

I know for sure it doesn’t have anything to do with the rounding to FormFactor sizes (Brick / Plate) that parts used to do because the engine could load / save non-rounded size even back in the early days, only scripting blocked non-round sizes.

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I’m not sure I ever fully understood the difference between the old “Live” and “Pending” labels, especially when certain items seemed to appear in multiple weeks of release notes.

This looks to be a good change for clarity! Correct me if I’m wrong, but my assumption is items in the “Current release” tab have officially made it to “live” production (studio, client, etc.), items in the “Pending release” tab will be moved over to “Current release” if/once they’re approved (staying in “Pending release” until then), and “Recent releases” is book-keeping of what made it into each “Current release” prior to the start of a new release cycle.

I’ve noticed an interesting feature added to decals which is visible but not functional… emission maps!

i hope roblox give pcvr some fixes and improvements it’s still bad and have no loading screen / q time to !

and issue max graphics quality don’t really render all map :weary_cat:i don’t know why it used to work fine before !

new update???
aww thank you roblox this so awesome would love to see this in game pass !

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:weary_cat::smiling_cat_with_heart_eyes:

@tnavarts
Any news on SurfaceAppearance.ResampleMode? It’s not mentioned on the new page, and the only way to view that it’s pending is by going to the legacy “Releases for 718” page (Release notes for 718 | Documentation - Roblox Creator Hub).
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Apologies for insisting so much, but we just can’t wait for this to be released! It would make our lives so much easier :happy3:

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OH MY GOD
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think I know what it is now, I just got this in my studio

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