yea, infact when i made the crouch to be toggle when pressing left control, it works.
i think something is wrong with the hold crouch system
EDIT: i found out that the bug is fixed in the player mode, that means that indeed roblox studio uses it
yea, infact when i made the crouch to be toggle when pressing left control, it works.
i think something is wrong with the hold crouch system
EDIT: i found out that the bug is fixed in the player mode, that means that indeed roblox studio uses it
I need some help with thisā¦
So, when ever I crouch it never does the animation can anyone help me with this please?
The dive seems a bit janky and I donāt know whats caused this. Any ideas?
this has not been updated in 3 years.
does that give a general idea?
True, forgot to update my post about that
The dive animation is set to loop if i remember correctly, Try resaving it with loop off. I remember it just kind of getting stuck on dive until you jumped again. I love this controller still.
Could be wrong as I havenāt used this in a bit, but I think what fixed it for me was changing line 106 in the PhysBall module from this:
self.chasis.Parent = if bool and self.character then workspace else nil;
To this:
self.chasis.Parent = if self.character then workspace else nil;
Hope it helps.
Ill try that method to see if it works.
EDIT: Thank you so much! Now my platformer game can be more bettter!
Hello! I know this thread is not very active, but Iāve come across this glitch on more than one occasion and sometimes it fixes itself and sometimes it comes back. Whenever I roll jump after diving, it kinda just doesnāt stop after I touch the ground back again, so I just start rolling around in the ground and it can only be fixed by jumping again. Does anybody have a solution?
Hey I have messed around with this system a lot and I just wanted to know if there is a reason why you used a module script for the movement or not.
this is perfect for a cfseven77 game