[Release] Platformer character controller

yea, infact when i made the crouch to be toggle when pressing left control, it works.
i think something is wrong with the hold crouch system

EDIT: i found out that the bug is fixed in the player mode, that means that indeed roblox studio uses it

I need some help with thisā€¦

So, when ever I crouch it never does the animation can anyone help me with this please?

The dive seems a bit janky and I donā€™t know whats caused this. Any ideas?

this has not been updated in 3 years.

does that give a general idea?

True, forgot to update my post about that

The dive animation is set to loop if i remember correctly, Try resaving it with loop off. I remember it just kind of getting stuck on dive until you jumped again. I love this controller still.

Could be wrong as I havenā€™t used this in a bit, but I think what fixed it for me was changing line 106 in the PhysBall module from this:

self.chasis.Parent = if bool and self.character then workspace else nil;

To this:

self.chasis.Parent = if self.character then workspace else nil;

Hope it helps.

Ill try that method to see if it works.

EDIT: Thank you so much! Now my platformer game can be more bettter!

Hello! I know this thread is not very active, but Iā€™ve come across this glitch on more than one occasion and sometimes it fixes itself and sometimes it comes back. Whenever I roll jump after diving, it kinda just doesnā€™t stop after I touch the ground back again, so I just start rolling around in the ground and it can only be fixed by jumping again. Does anybody have a solution?

Hey I have messed around with this system a lot and I just wanted to know if there is a reason why you used a module script for the movement or not.

this is perfect for a cfseven77 game