- Yes
- Yes
- I have
(30 Chars)
(30 Chars)
And you do see: "script running, event binded"
?
Edit:
And lastly, extreme suggestions:
spawn( function() warn("Fired The Server!") end )
No (30 Characters!!!)
So you don’t get your own test message?
How about any other server output (green to left of output)?
What do you mean?! Like any other prints from other scripts?! I have a timer/status thing, that when you don’t have enough players it shows a message. And it always works.
Yes, that’s what I meant…
Edit:
And just to be clear, you do not get the output from this line?:
print("script running, event binded")
Try copying the contents of the script, creating a new script in it’s place, and then pasting the code in. Just try to refresh whatever you can - and since the script seems to be the problem, then delete and remake that. It’s worth a shot anyways.
No, I don’t
(30 Characters!!!)
I have tried to that, it still doesn’t work
Hmmm, strange. And there’s nothing more to the script you sent?
Did you try changing it to warn
from print
? Maybe you have some malware script.
I just found the problem. take away the “game.” and just make it “ReplicatedStorage:”
Those types of thing huuurrt lolol
Well, there are so very odd scripts. I not sure about it
(and there is just empty space)
--This an script of ROBLOX Studio. Do not delete it, this script secures your game from exploiters.
--Thanks.
In the LocalScript you declared the variables correctly, but in the script you put “game.ReplicatedStorage:” when it should be, “ReplicatedStorage:” since you already declared the service as “ReplicatedStorage” before.
Did it fix it?
Definitely bad. Is there more text way way to the right?
And warn
on the server side (which is what I meant) ?
game.ReplicatedStorage
should work fine. You have malware.
What? No, “game.ReplicatedStorage” won’t work. ReplicatedStorage is a service not an object in the game.