Remote events In Combat/Gun Systems

Is it more better using individual remote events if theyre going to be fired a lot by players in the tools, or use a single remote for everyone? Does it make a difference? And if I do use one remote, how would I go around with adding a cooldown for whoever fires the remote, and not the remote for everyone else?

How I prevent remote spam using tick and the guns firerate:

	if (tick() - delay < gun.rate) then

What could I do to make this cd for whoever fired the remote and not the remote?

I believe its personal preference.

The only issue with shared remotes is identifier strings which can take up bandwidth but you should be able to solve this with a numeric id identifier.

TL;DR watch the parameters and data being sent for both methods.

You can use a dictionary to track the tick() for each player like the module below:

1 Like