basically i want to make it that if i walk, the idle animation doesnt tween out to the walking animation, kind of like constant idk if its possible
2 Likes
You can use both AnimationTrack:Play(0.00000001)
and AnimationTrack:Stop(0.00000001)
with a very small decimal to possibly prevent some rig parts from freezing
1 Like
how would i use that with the basic animations
1 Like
Run your game, Then go into the workspace, and find your character, then copy the “Animate” script from it, dont paste it yet, Then, Exit play testing, and paste the script, place it in StarterCharacterScripts, edit it, scroll down until you see “PlayAnimation” and change the part where it says “CurrentAnimTrack:Play(TransitionTime)” to “CurrentAnimTrack:Play(0)” or whatever amount of time you want it to take for the animation to transition.
2 Likes
cant you just do :Play(0) ? or changing the weight ?
1 Like