Removing Air Friction

I’m making a small side project, and I’m making it have parkour features (double jump, run, ect.), and while you’re in the air, the air friction is slowing the player down, which I don’t want as the game is fast paced. Yes I’ve tried other threads, none of which helped me.

TL;DR, the player takes too long to switch directions while moving in the air.

I don’t have any experience with it, but a quick google search showed up this article that might be worth reading:

I tried the controllers, both ground and air, and that gave me no results.

Make a script that loops through all the parts in the character upon it fully loading in. For each part write

part.EnableFluidForces = false

Just checked how I did it in my game. This is a simplified version of code from within a CharacterAdded event ran by a ServerScript

for i, limb in character:GetChildren() do --  make it descendants if you wish
		if limb:IsA("BasePart") then
			limb.EnableFluidForces = false
		end
	end
end

I ensured the character was loaded then ran this. I also ran similar code for any children added to the character during runtime but it’s a bit overkill for your use-case I assume.