I’m making a small side project, and I’m making it have parkour features (double jump, run, ect.), and while you’re in the air, the air friction is slowing the player down, which I don’t want as the game is fast paced. Yes I’ve tried other threads, none of which helped me.
TL;DR, the player takes too long to switch directions while moving in the air.
Just checked how I did it in my game. This is a simplified version of code from within a CharacterAdded event ran by a ServerScript
for i, limb in character:GetChildren() do -- make it descendants if you wish
if limb:IsA("BasePart") then
limb.EnableFluidForces = false
end
end
end
I ensured the character was loaded then ran this. I also ran similar code for any children added to the character during runtime but it’s a bit overkill for your use-case I assume.