Removing Outlines

I see why outlines are being removed, but I personally find them useful in studio for identifying borders of parts in certain situations (example below).

Outlines on:

Outlines off:

Don’t tell me I’m the only person who finds them useful lol

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I think this could be replicated with a plugin that shows outlines for nearby parts using the SelectionBox class. I do something similar for my collision group editor.

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I remember being so confused when outlines were first added and all my builds suddenly looked so UGLY. I was so mad, for days, because I couldn’t figure out what outlines were or where they had come from.

Nothing but thumbs up from me. I think they were quite possibly the most stupid “feature” ever added.

Don’t shoot me if you had a unique use case for them or disagree. Just my opinion: Outlines were terrible, always.

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Few questions:

  1. What about parts with no outline surfaces?
  2. Will this feature be replaced by Celshading someday? I want cool Borderlands style outlines without having to play with inverted meshes. (Outline object would be welcome tbh)

But yes, only game which I saw use it recently was old version of RHS.

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That’s true, but it can come at a performance cost if too many parts are in one area.
I personally just select a part under workspace to see outline, if needed.

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Exactly what I was thinking. My mind was going: “Borderlands, Borderlands, BORDERLANDS!” - And im not a fan of Borderlands xD. Aside that long awaited and obvious update that shows how roblox is evolving, good work boys (and gals) :+1: .

Sidenote for Dogutsune: I believe @InternallyAmplified did a post on [NEW] EXPERIMENTAL CEL building style <–Found here.

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Bit disappointed in this. Outlines were never something I liked seeing in games, but as a builder they certainly had utility. Makes it easier to build if you can see where the borders of the parts are more clearly.

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I don’t think performance would matter if the plugin would be used for identifying parts; the selection boxes would be temporary while someone is verifying the position of the parts.

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I actually liked outlines. It made it easy to put texture into builds that are entirely comprised of primitive BaseParts without breaking into multiple dimensions.

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NOOOOOOOO!!! I LOVED OUTLINES!!! I’m quitting Roblox now, goodbye!

just kidding, nobody liked outlines. Bevels? yes. Outlines? NO!

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Thank god, If you did we will be missing you! :sneezing_face:

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I almost forgot outlines existed, but I remembered myself seeing them back a couple of years ago. Probably at best 2012 - 2014.

Sad to see outlines officially go. Even though it was a small difference, it feels like a memory to me, but if it’s for the sake of performance, I’ll agree to that.
At least we’re cleaning up the platform a bit, right?

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Outlines wasn’t my most favorite thing in Roblox, I personally never use it for building.
The only Outlines I use was the SelectionBoxes.
Glad to see this change. Also if you toggle outlines on, The color on parts or everything will change a bit.
Also the only games I see that uses outlines were the old Roblox games (such as Crossroads)
I’m thinking that outlines was turned on by default in the past.

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What would be the best way to create outlines myself?

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does this actually improve performance a lot so

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Aw man, I just started using them as way to give better depth and separation to parts without the heavy ambient occlusion effect you get with your Roblox graphics quality on full.
(You should let us change all the anti aliasing and such manually in-game!)

Oh well, If it’s for performance…

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I don’t think anybody would mind removing outlines since… nobody uses them…

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I remember outlines and the off-miscoloration they provided to the parts affected. And before that parts could have bevels, what not. This stuff seemed really optimized, like the approach to brickClatter far back. Am I wrong? In the far future is it certain we will never get these kinds of worskpace spices again? Gives a theme, character, albeit nasty and not something I’d personally use.

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You might be able to write a quick script that slightly varies the colors of the bricks. While this won’t serve the same function of outlines, it will accomplish a somewhat similar effect of giving each individual part its own emphasis.

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Use a simple brick texture maybe? Try searching “texture pack,” and using a brick texture from there. There’s a few very simple brick textures you can use very similar to outlines.

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