ok nvm its working but now if the minigame ends its still on the timer and its not doing loop
or am i supposed to place it somewhere else?
I do not know, try using a different loop.
does the same thing,
its hopeless
if anyone knows the answer please tell me
Snipping this, no longer needed.
looks like it would work but there was an error
Workspace.Main:37: attempt to index number with ‘Position’
local players = game:GetService("Players")
local s = script:WaitForChild("Stat")
local rs = game:GetService("ReplicatedStorage")
local maps = rs:WaitForChild("Maps"):GetChildren()
local t = 0
local spawn1Folder = workspace:WaitForChild("Spawns")
local spawn2Folder = workspace:WaitForChild("Spawns2")
local spawns1 = spawn1Folder:GetChildren()
local spawns2 = spawn2Folder:GetChildren()
local ingameFolder = workspace:WaitForChild("Ingame")
local function doRound()
local rand = math.random(1, #maps)
local map = maps[rand]:Clone()
map.Parent = workspace
t = 15
repeat
t -= 1
s.Value = "Intermission "..t
task.wait(1)
until t == 0
s.Value = "Game Starting!"
task.wait(1)
s.Value = "We'll be playing "..map.Name
task.wait(3)
local players = players:GetPlayers()
for _, player in ipairs(players) do
local character = player.Character
if character then
local randomSpawn1 = math.random(1, #spawns1)
local randomSpawn2 = math.random(1, #spawns2)
local setSpawn1 = spawns1[randomSpawn1]
local setSpawn2 = spawns2[randomSpawn2]
if map.Name == "Obby" then
character:MoveTo(setSpawn2.Position)
character.Parent = ingameFolder
elseif map.Name == "Mountain Over Flow!" then
character:MoveTo(setSpawn2.Position)
character.Parent = ingameFolder
else
character:MoveTo(setSpawn1.Position)
character.Parent = ingameFolder
end
end
end
local roundLength = 120
local canWin = true
local roundType = ""
if map:FindFirstChild("Obby") then
roundType = "Obby"
local endPart = map:WaitForChild("Endpart")
endPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and canWin then
canWin = false
s.Value = hit.Parent.Name.." has won!"
local plr = players:GetPlayerFromCharacter(hit.Parent)
if plr then
local leaderstats = plr:WaitForChild("leaderstats")
if leaderstats then
local Wins = leaderstats:WaitForChild("Wins")
local Points = leaderstats:WaitForChild("Points")
if Wins and Points then
Wins.Value += 1
Points.Value += 10
end
end
end
end
end)
elseif map:FindFirstChild("Snowball") then
roundType = "Snowball"
local tool = map:FindFirstChildWhichIsA("Tool")
local roundPlayers = ingameFolder:GetChildren()
for _, player in ipairs(roundPlayers) do
local toolClone = tool:Clone()
toolClone.Parent = player
end
tool:Destroy()
elseif map:FindFirstChild("Mountain Over Flow!") then
roundType = "Mountain Over Flow!"
local endPart = map:WaitForChid("Endpart")
endPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and canWin then
canWin = false
s.Value = hit.Parent.Name.." has won!"
local plr = players:GetPlayerFromCharacter(hit.Parent)
if plr then
local leaderstats = plr:WaitForChild("leaderstats")
if leaderstats then
local Wins = leaderstats:WaitForChild("Wins")
local Points = leaderstats:WaitForChild("Points")
if Wins and Points then
Wins.Value += 1
Points.Value += 10
end
end
end
end
end)
end
local roundPlayers = ingameFolder:GetChildren()
repeat
roundPlayers = ingameFolder:GetChildren()
roundLength -= 1
s.Value = "Time Left: "..roundLength
task.wait(1)
until roundLength == 0 or canWin == false or #roundPlayers == 0 or (#roundPlayers == 1 and roundType == "Snowball")
if (#roundPlayers == 1 and roundType == "Snowball") and canWin then
canWin = false
local plr = roundPlayers[1]
s.Value = plr.Name.. " has won!"
if plr then
local leaderstats = plr:WaitForChild("leaderstats")
if leaderstats then
local Wins = leaderstats:WaitForChild("Wins")
local Points = leaderstats:WaitForChild("Points")
if Wins and Points then
Wins.Value += 1
Points.Value += 10
end
end
end
end
task.wait(5)
map:Destroy()
for _, player in ipairs(players) do
player:LoadCharacter()
end
end
task.wait(5)
doRound()
Typo on my end, excuse that.
1 Like
Another error
WaitForChid is not a valid member of Model "Workspace.Obby"