ReplicatedStorage remote event help

Oh, because “player” doesn’t come up in the local script.

What do you mean by doesn’t come up? Did you remove it from the OnClientEvent?

I got an error

RemoteEvent.OnClientEvent:Connect(function(text, player)
	TextLabel.Text = text
	
	title.Text = player

	local TextTransparency = TweenService:Create(TextLabel, TweenInfo.new(1, Enum.EasingStyle.Quint), {TextTransparency = 0})
	TextTransparency:Play()
	
	local TextTransparency2 = TweenService:Create(title, TweenInfo.new(1, Enum.EasingStyle.Quint), {TextTransparency = 0})
	TextTransparency2:Play()

	local BackgroundTransparency = TweenService:Create(frame, TweenInfo.new(1, Enum.EasingStyle.Quint), {BackgroundTransparency = 0})
	BackgroundTransparency:Play()
	
	local TextTransparency2 = TweenService:Create(title, TweenInfo.new(1, Enum.EasingStyle.Quint), {TextTransparency = 0})
	TextTransparency2:Play()
	
	local BackgroundTransparency = TweenService:Create(line, TweenInfo.new(1, Enum.EasingStyle.Quint), {BackgroundTransparency = 0})
	BackgroundTransparency:Play()

	task.wait(5)
	
	local TextTransparency = TweenService:Create(TextLabel, TweenInfo.new(1, Enum.EasingStyle.Quint), {TextTransparency = 1})
	TextTransparency:Play()
	
	local TextTransparency2 = TweenService:Create(title, TweenInfo.new(1, Enum.EasingStyle.Quint), {TextTransparency = 1})
	TextTransparency2:Play()

	local BackgroundTransparency = TweenService:Create(frame, TweenInfo.new(1, Enum.EasingStyle.Quint), {BackgroundTransparency = 1})
	BackgroundTransparency:Play()
	
	local BackgroundTransparency = TweenService:Create(line, TweenInfo.new(1, Enum.EasingStyle.Quint), {BackgroundTransparency = 1})
	BackgroundTransparency:Play()
end)

Players.CoconutError.PlayerGui.ScreenGui.panel.lower.Notify.LocalScript:4: attempt to index nil with ‘Name’

Can you show the FireAllClients code again after what I said about it?

--//Services

local ReplicatedStorage = game:GetService("ReplicatedStorage")

--//Variables

local RemoteEvent = ReplicatedStorage.AnnounceEvent

--//Functions

RemoteEvent.OnServerEvent:Connect(function(player, text)

RemoteEvent:FireAllClients(text, player.Name)

end)

Hello? Sorry if I’m bad at coding.

Right sorry, I got busy so I couldn’t stay on the devforums, can you show the code that’s erroring?

Wait I may have just done it, lemme test it.

Sorry for leaving you on a cliff hanger. It worked tysm!

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