Replicating walk sounds

Just wrote this into RbxCharacterSounds, in the initializeSoundSystem function:

    local function keyFrameReached(frameName)
		if frameName == "WalkSound" then
			print("lol")
		end
	end
	
	humanoid.Animator.AnimationPlayed:Connect(function(anim)		
		anim.KeyframeReached:Connect(keyFrameReached)
	end)

This works, but is there any possible memory leaks here?

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