this is very cool, idk why I’m just finding this. a long time ago I used to use a module someone made kinda like this, it basically changed the way Instance works, anything you make with the new Instance function would have stuff replicated automatically with metatables, was super easy to use
I decided to make my own version of this module, it’s a bit more simple but still works. If anyone is interested in using it I’ve attached it.
There’s an example script included too.
Please note this hasn’t really been heavily tested.
Void’s ReplicationService.rbxm (6.8 KB)
Okay let’s say I wanted to do this (help players with high ping) without ReplicationService, what would I do then? Have most logic be client sided?
Just wondering.
you would need to manually code 2 instances of an instance, a client one and a server only one
the client one would be instantly updated on the client while the server instance would get have the client instance properties replicated to the server
please note i haven’t updated this is a long time and this is probably coded pretty badly
ill rework it later when i stop coding outside of roblox
I think this is awesome, as I experience poor ping on American servers. I mean it would be good if roblox just improved there servers full stop and then we would not have these issues in the first place.
Could I use this for a battlegrounds game? And won’t this make my game more vulnerable to exploiters?
if you write secure rulesets in the security libraries then yes