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I totally support this feature. Giving developers the ability to see crash data for their games will certainly help with optimising and pin pointing issues. Developers shouldn’t be having to guess why players are crashing.

Use cases and advantages of this feature:

  • Developers will be able to fix bugs a lot easier in their games as they will be able to easily pin point those issues with the crash data. This will ultimately make playing games on roblox a nicer experience because players should crash less.

  • This feature will help developers test their games. Having crash data will give developers an understanding of what features need more testing. Also developers will be able to roll out new features and will be able to closely watch that feature for crashes. If the feature makes people crash developers will know exactly what about that features makes people crash.

  • Having this feature will give developers more of an understanding of their games and more control over them. Having a good understanding of what things specifically make players crash will allow developers to design features without these issues in.

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A post was merged into an existing topic: Give developers crash data