Resetting player's character body colors back to default

You’re not parenting the clone back after destroying, you just destroy. Put the clone in a variable outside of the if statement,

local clone

if enable then
	clone = player.character["Body Colors"]:Clone()
    player.character.UpperTorso.BrickColor = BrickColor.new(255, 255, 255)
else
	player.character["Body Colors"]:Destroy()
	clone.Parent = player.Character
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Thank u a lot! it worked lol
have a nice day

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