It looks like this is the default behaviour, and is working as intended. If you’ve updated from legacy Resurface/Surface Tool, you might have the “Set to Plastic” option disabled. If this is disabled, it will not revert back to plastic when applying a single surface to non-plastic parts.
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Version 0.1.1
- Hovering over a WedgePart, CornerWedgePart or rotated part’s face will now highlight the correct face
- Improved selection gizmos for Wedges, CornerWedgeParts, Cylinders, Balls and parts that use the Wedge and CornerWedge shapes (thanks @MrChickenRocket)
- Fixed a bug where the surface picker widget would allow the selected surface to be
nil
if no matches were found when searching - Disabled MaterialVariant contextual action for Motor, SteppingMotor and Hinge, as there is no MaterialVariant texture for these
- “Transition mode” from legacy Resurface/Surface Tool will no longer override default settings. It’ll just show the legacy dropdown before switching to the new UI
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Oh this is brilliant mate! And thanks for the credit.
You should totally add a tool to make cursed studded terrain.
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