It looks like this is the default behaviour, and is working as intended. If you’ve updated from legacy Resurface/Surface Tool, you might have the “Set to Plastic” option disabled. If this is disabled, it will not revert back to plastic when applying a single surface to non-plastic parts.
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Version 0.1.1
- Hovering over a WedgePart, CornerWedgePart or rotated part’s face will now highlight the correct face
- Improved selection gizmos for Wedges, CornerWedgeParts, Cylinders, Balls and parts that use the Wedge and CornerWedge shapes (thanks @MrChickenRocket)
- Fixed a bug where the surface picker widget would allow the selected surface to be
nil
if no matches were found when searching - Disabled MaterialVariant contextual action for Motor, SteppingMotor and Hinge, as there is no MaterialVariant texture for these
- “Transition mode” from legacy Resurface/Surface Tool will no longer override default settings. It’ll just show the legacy dropdown before switching to the new UI
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Oh this is brilliant mate! And thanks for the credit.
You should totally add a tool to make cursed studded terrain.
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Hey! i gotta ask on how to add studs on a surface of a union, since ive been trying to add studs on the union for the past day or so, Pleae tell me! also awesome tool!
Since Roblox is working on adding PBR to Decals & Textures, you might wanna replace the MaterialVariant method to use Textures once the feature is out.
You most likely have a custom material set to plastic.
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