have you considered not dividing it?
(you can use math.floor now)
have you considered not dividing it?
(you can use math.floor now)
When I first did it and didn’t divide it at all. It would give me numbers like 80-150. And I don’t like the idea of being able to defeat somebody in 1 slap
divide by a smaller amount then, maybe / 3
Did you watch the video I was talking about though, in slowmo
I only think it did that because of math.floor
But It wouldn’t make since that math.floor
is the reason. Cause in the slow mo. When the hand touched the part. It was going at 16ms or whatever. But it didn’t send it to the server till like 0.5 seconds later where it returned at 0. Is there a way that I can like completely lock the number in without it decreasing after hitting the part?
add a debounce before the event fire and release after
i guess so, go ahead and try that
It still returns the number 0.5 seconds after the actual interaction
that’s because there is a delay with remote events
it’s not instant.
So then how do I lock in the actual mouse speed so it doesn’t change into 0
change the debounce so that it wraps around MoveSpeed =