Yeah I’m gonna add an image to it, because mot people probably don’t know what I mean by motor UI.
Is there a link to other animation plugins like lito’s animator plugin and AxisAngles animator plugin?
none
this one is the only since it’s kind of fan made
They created it purely for their new game, it isnt public sadly it looks incredible Custom Animation Editor Preview - YouTube
Edit: Also if bone support is ever added, i’d never look back at moon
Ah okay nvm then but I’ll use moon animation plugin or blender for now
Oh yeah I saw the video earlier today
An amazing alternative to moon animator and blender. I love it!
I start using it today but something is wrong
-
No Multiple Selection features
i don’t know why can’t i do it even though i tried holding CTRL to select 4 of my gun parts rigged so i think you should add it -
Graph editor doesn’t seem to work
tried with what you showed and i added a keyframes even though there’s 2 of them but when i right click on Motor GUI and click on “Edit Graph”
It doesn’t show even if i tried with another rig -
Setting button
i don’t know what does Setting button do and it’s just nothing but with timer after i clicked -
Can’t swap between position and rotation in graph editor
it stays as Position even if i pressed R
You currently can’t select multiple motors at once. The settings button doesn’t open a the settings widget yet, because it’s unfinished. I disabled the Rotation mode in the Graph Editor temporarely, because I had some problems implementing the math for it. As for the Graph Editor not showing the Graph -this could be the problem:
If it still doesn’t show, then I’d appreciate it if you could send me a video and or a screenshot of the output!
By any chance, is there the possibility to make Tweens/CFrames with models?
U can only animate rigs. If you want to animate properties, then you should check out Moon Animator.
I mean, Moon animator doesn’t animate Models like gates or such as well without a Humanoid instance in them. I have seen a plugin once that does that but never really managed to get it working. https://devforum.roblox.com/t/tweensequence-editor
You need to use animation controllers for models.
A few questions on this;
- Is there a chance to be able to mimic blenders Child Of constraint?
- Are you possibly able to make it so that you can preview an animation while using an animation events? E.g. setting up code for a clone() to happen on a specific key frame and have it so when you preview the animation it uses the event? I would guess this would need you to make the studio run.
Alright so, i spent my last 5 hours trying to get accepted just so i could ask this
What is the graph chart? I mean how do we use it and why should we use it? How is it useful?
I have a better explanation in my original post under Features → Graph Editor
I’ll be sure to check it out
(This might just be my default animation plugin because the learning curve is easier than moon animator )
Alright so i decided to animate a gun and the animation procedure was amazing! But the problem is how will i use it in my scripts? I mean i need animationsID and saving it makes some module script.can you implement that we just press some export button and we get animation ID?
You can just copy the id after the upload finished:
Maybe my screen is small but i dont see any export button? (In my pc)