So I have been modeling an airplane mesh in blender. Recently, I have been working on rigging the suspension for the main landing gear but whenever the mesh gets imported with the armature, the whole model just falls apart/breaks. However, the mesh appears as normal without any armatures. I have also been importing it as an FBX file and I don’t receive any error messages.
This is what the mesh looks like imported without the bones:
For more context the armature has the damped track bone constraint, limit distance bone constraint, and the mirror modifier.
Solutions I have tried so far:
Importing the file as an obj. (Landing gear disappears.)
Re-rigging the landing gear. (Same Issue.)
Flipping Normals. (Same Issue).
So far, I don’t understand what could be causing this problem and I hope to get it solved soon. Help would be greatly appreciated.
The mesh is in different parts. The main landing gear strut is rigged with four bones, two of which have bone constraints. Nearly all the parts on the strut are parented to the bones besides the final bone closest to the wing.
@SpoderMan1007@baconsarecool37
Could either of you guys send me your respective .blend files? I could probably have a look at what’s wrong with it myself
(send it to me on discord: lazyxisplayname_11278)
Otherwise, you guys may be having issues with bone weights, improper bone parenting, the use of constraints, improper export settings, not baking your animation if it is currently keyframed and other things which I may not remember until I see it.