Right-click-to-select makes the 3D jump list useless

Here’s the skinny: right click to select wasn’t always there, and before it was, you could right click on a part where you wanted the part to show up, click insert part, and the part would appear where you clicked.

Now, with Right-Click-To-Select, you can’t insert any part on top of any other part because Right-Click-To-Select selects the part, so you don’t get that option because you can’t insert parts into other parts.

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Consider this:

  1. Open up the baseplate place in studio

  2. Turn the Locked property of the baseplate off

  3. Right click to insert a part on top of the unlocked baseplate

  4. That doesn’t work.

  5. Right click on the skybox and insert a part

  6. Chase down where the heck the part got to for 5 minutes because it’s 10,000 studs away

  7. Drag the part all the way back onto the baseplate

  8. Now you’ve wasted 10 minutes on a 1-second task

EDIT: Right-Click-To-Select also never turns off, and it is interfering HEAVILY with CmdUtl.

If you know the FFlag, PLEASE PM ME!

5 Likes

RMB shouldn’t select. It’s redundant and has caused a myriad of issues.

7 Likes

I’ve just got to say, this is FUCKING PISSING ME OFF!

These options are USELESS with multiple objects selected now that this “”"“feature”""" is added:
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(that’s the 3D jump list, by the way)

You ALSO lose all your selection if you right click ANYWHERE. Right click on the locked baseplate? The 10 parts you’ve selected to union together are de-selected. Right click on the skybox? The 20 parts you’ve selected to duplicate are de-selected.

This anti-feature has got to go.

3 Likes

Perhaps it should only select if the current selection is empty.

Why is right-clicking to select a thing? I can’t really think of many times I’ve wanted to click on a part/model and bring up the context menu in one click rather than two. It feels counter-intuitive to make right-clicking another way to select objects.

Assigning two functions to the same input in the same context is bad form. No need to complicate things even further like that.

For clarification:

Input: mb2 up
Context: mouse did not move since mb2 down
Functions: open jump list, set the selection to the object the mouse is over

This basically means that studio will NEVER preserve the selection I have already selected, making these options completely useless (for a selection with multiple objects):
https://devforum.roblox.com/uploads/default/original/3X/0/0/00abd58fe1e8b07c2d19efcfcdb6ce62667cf001.png

If I want to select something, I will press the left mouse button.

2 Likes

> Wants to insert part into workspace in front of camera
> Surrounded by unlocked parts
> RMB with no selection to insert part into workspace
> Selection changes and I can’t insert part into workspace

If users want to act on a part they’ll select the part themselves – Studio shouldn’t try to predict what users want to do. There are a million UX designers tearing their hair out right now.

Cool makes sense. Any idea how long this has been a thing for? I haven’t noticed it but I’ve basically been script lurking for a few days.

I think Nov. 27 is when the feature was pushed. That’s when the first thread was made about it, at any rate.
EDIT: Oct. 27

Here’s the thread:

1 Like

So, I noticed that inserting parts onto other parts was fixed, but this is still an issue. It’s extremely aggravating and puts the developers in a negative light. Where was the community interaction before this feature was pushed? How do I disable it in options? Why isn’t there an FFlag for it? This is seriously ruining my ROBLOX experience, and I urge you to consider getting feedback from studio power users before making interface changes like this.

This is what I’m talking about:



Making hacky fixes for the use cases above isn’t what needs to happen. What does need to happen is right mouse needs to not select at all. If I want to select a part, I will use the damned left button, alright?

3 Likes

this is currently lowering my quality of life

1 Like

wait right-click selects now

how do you even rotate the camera??

It only selects if you right click and release without moving your mouse

Hm, this seems like something that should be toggle-able.

TBF it’s not something that should continue existing in Studio. If someone wants to act on parts they’ll select the parts themselves – nothing good comes of Studio trying (and especially failing) to predict what the user wants to do.

1 Like

Update: If you right click on an object that has been selected with the default ROBLOX selection tool, it will work fine. But if you’re using a plugin selection tool ala CmdUtl, you’ll get the behavior in the pictures. I only use CmdUtl, so I don’t know how long the patch has been in place

Please make a way to turn this thing off, it’s ruining my experience!