People were asking for data. Here are two Custom Roblox event opportunity (not to be confused with Roblox event opportunity where the event comes to your existing game). The first one was monetized well, the second one was not. They both lasted for about a month. This was in addition to Roblox paying us USD $20k divided across the team (excluding contracted people coming onto the team).
Monetized well
18.5 million plays
Not monetized well
28.6 million plays
My point is, if you do get these unique event contracts, understand that the development process is a massive work load and that things like the shop should not be thrown to the side. We all remember how the 2018 Egg Hunt only had one or two shop items on launch which happened because some of our team was moved to RPO, making a team shortage around two months before launch and the shop was put on the back-burner for polish and features.
Do not let sponsors or project leaders do this, you’re the developers, you can put your foot down and say “no we’re going to halt on these new features until we have a shop ready.” Then you meet the quick deadlines and carry on your merry way.
As for the sponsorship games, the only concern I have would be that we will eventually see more and more of the missions inside the existing games becomes super simple. The opportunity cost would be too high to make some complex game mechanic that’s short lived instead of investing time and money into an evergreen feature that can actually have a larger long term pay off.
Or maybe we won’t see that? It’s just something to keep in mind I guess.
Edit: If supplying this info is a contract breach, I think it’s best to have this data open and transparent since this was a major concern for some. I’ll take the slap on the hand.