Roblox Accessory Texture Error in blender

When trying to import certain items into blender for GFX purposes, the texture does not show how it is supposed to. I have tried re exporting and importing, but I get the same result.

The item:

image

Imported to blender:


Does anyone know how to fix this?
If you can help that would be great :smile:

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I think these cartoony accessories use something called an inverted normal which can make cartoony outlines in someway. Here’s an example which makes an outline over your head

And I think that may be messing it up.
Or maybe cartoon outlines look like that in blender. You should try importing the item into blender, and not edit it, and save it and put it back into Roblox Studio to be sure that is the case.
You should go to 14:00 in this and do what she did to make the mesh into a cartoony outline

It won’t show in blender but it will show when you import it into Roblox. Or maybe when you render an image, I don’t know, cause I don’t have blender installed lol.

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Try flipping your vertices, you might need to make them face in rather than out. Just do the opposite pretty much.

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