I am working on a pompeii game and need help making the destruction physics any ideas?
Methods
-
Voxel Module by @gianfragolo
1B. I think optimize with this - Use terrain and explosions
- Custom meshes
- Use CSG for fast unioning
Other related posts:
Vex
Voxel Destruct
3 Likes
I have heard about that voxel module but I heard for example if the botton of a structure breaks then the top will just float. Please do research before you reply
I know that one of the 4 methods works. You can fix the first by if a part is not on something(use raycasts) unanchor it.
thank you for actually giving a answer instead of saying please do resarch before you post