[ROBLOX CRITICAL] Client Memory Leak with FilteringEnabled

This changes everything. (Seriously performance-wise I’m excited because I create thousands of local parts)

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And suddenly my animation engine is not getting slower as server age grows

So this why?.. Huh.

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I do a lot of stuff making things for clans, and my FE gun system that I made works fine when the server starts, but it slowly starts to experience crippling lag as the server ages… We did a playtest earlier today, so I am wondering if there is still something going on. I feel that it might be because of creating instances locally then using debris to clean them up, but I’m not completely sure how your debris system works (due to never looking into the details).

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