Roblox Enhanced Avatar Scaling Options

I love the body type scaling option! What does the body proportions scale do though? I can’t see any difference whether it is set to 0% or 100%.

Also, mad props to the Roblox avatar team for pushing out these new R15 avatars over the past couple years! More limbs, more accessories that can be worn at once, avatar animations/poses, and scaling are really allowing for even more creative and diverse characters to be made on the platform.

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It seems that 1 is too much type for me.
image

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I’ve noticed that for some reason Body Type messes with the position of face accessories a little bit, it’s most notable with this combo3

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Proportions only affect the avatar when Body Type is greater than 0.

My body type is set at 15% and I’m unable to see any difference in proportions.

Go in play solo in studio and mess around with it if it’s not easy to tell on site. There’s number values in your humanoid for these.

Not all games allow these body settings, so feel free to use this game to test out your character settings:

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Oh no.

they’re out, boys/gals

Future is here everyone!

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Personally, it’s a step back. Are we truly deprecating the current Roblox character? Can we at least have a toggle to load the normal character meshes?

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Yeah, I do not like how the joints look at all.

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I feel like with the new joints, the older characters look odd. It seems like Roblox is preparing for anthro, likely to be announced at this year’s RDC, but I feel like anthro is moving away from the actual feel of the Roblox character. The appeal is that these characters are almost like toys rather than human beings. By going towards anthro, it feels like they’re trying to give it more of a social mmo rather than a gaming mmo. It’s up to Roblox in what they do, but we’ll see.

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I just find it so annoying how some YouTubers are spreading false rumours about this being Anthro, thus making part of the community think that it indeed is Anthro.

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No one needs to worry about it. This feature is what those character prototypes evolved into, and we aren’t doing any drastic changes to the character design.

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Last I checked, Sorcus specifically clarified during RDC 2017 that anthro was the scaling options, and that the “default anthro” packages, the ones people were reacting to within the community, weren’t anthro. Just packages made for it. Not really something evolved into, moreso just “the real feature got buried under people focusing on a specific detail”, no?

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Pretty much. I’m probably not authorized to say anything on the status of those character designs and personally I’m not sure what their status is at the moment.

I can see why the separation occurred. At the very least it has helped push the feature through past all this, and let users enjoy the benefits of the changes!

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