Roblox | Horror game feedback!

Hi, I’m currently working on a horror game, and I would like your feedback on the game!

Just for context the game is called “Mimicry” and is a psychological horror game involving fake players. If you have any suggestions, idea’s or feedback please feel free to tell me!

Here’s the game link: Mimicry - Roblox

1 Like

It’s pretty cool and all, its kinda like Portal i guess, but I do have some critics:

  1. Rooms are not unique
  • Every room (even including the lobby) was essentially just a buncha hollow prisms connected to eachother… it would be nice if there was more variety (Maybe bigger rooms which you can look out into, vent rooms, security rooms, curved roof halls, etc. Not necessarily something the player can explore, just see.)
  1. Mimic chats are predictable and easy to deduce
  • It was pretty easy to see which players were mimics and which ones were real, the mimics tend to chat without any real purpose/motivator (e.g a player usually talks when something happens/someone else talks to them), and also their message pool isnt that big so you can kinda memorize mimic messages.

For #1, just make more varieties of rooms. This principle should also be applied to the test chambers, imo its what made Portal so great.

For #2, make mimics respond to actual player actions/certain map triggers instead of always yapping. Id also make them not move around so much and just follow the player, maybe occoasionally stopping and looking around.
This would certainly make the mimics much more believable

Also, I would maybe do some learning on how a players friend talks, and use that for the mimics? Not exactly sure about the legality and/or feasability of this though. Though if you do implement this, it would certainly make your game stand out.

4 Likes

I think the visuals are excellent. The lighting is nice, the textures are realistic, and I especially like the grainy static effect.

The chat colors of the npcs was a little off-putting. Refer to this thread: Your Name Color in Chat — History and How It Works

The elevators take way too long. Even if you join a single player elevator, you will still have to wait around 40 seconds.

The box segment was rather annoying. The npcs were able to fling the box around, making it hard for me to progress.

I find what the npcs say to be quite weird. I assume your system concatenates a randomly selected message with a randomly selected punctuation mark? Messages like “:3” can have punctuation to form “:3!?”, though. Also, please add no punctuation as a potential option. Barely anyone uses punctuation in the context of roblox chat (correct me if I’m wrong, of course)

You could make the npcs feel less like npcs by having them actually go in your elevator, and having those who joined your elevator the only ones present in the game.

English language nitpicks:

  • Plural words and present tense verbs do not have an apostrophe (Word’s > Words)
  • You’re is “You are”, and your is possessive
  • “Deflently” is spelled definitely

Overall, I like the concept, but I don’t think the npcs are realistic enough, and I don’t think you can achieve a believable npc. I’d love to be corrected on this, though.

4 Likes

Oh, I was playing with you. I don’t think even the real player’s messages appear at this point in the game. I found it curious that only the bot was talking.

I found it a bit confusing, I didn’t understand the objective of the game and it was kind of obvious who the impostor.

Also leaderstats GUI looks too big in comparison to roblox one.

Looking forward for more.

2 Likes

Thanks’ for everyone’s feedback I’ll be sure to make the appropriate changes.

This reply is mainly to give my thought’s on @athar_adv @glowyogurt and @Leshrot

  1. I will defiantly make the room’s more appealing and interesting. I think taking reference from portal is a good Idea, so I’ll be sure to adjust that / apply more variety.

  2. Regarding the NPC’s thank you for giving me some tips for them. I’ll adjust they talk and punctuation. It’s probably for the best they don’t try to interact to much with the environment and be more player-like.

  3. The box experiment will be adjusted to be less tedious

  4. I like the Idea of making the NPC’s go to a elevator so I’ll probably code that in later on.

  5. I will make a believable NPC / Fake player to make @glowyogurt believe it’s possible :sunglasses:


Finally this is just for clarification about why you can’t “talk” or “interact” with other real players

The actual game is designed to be played by yourself the “NPC” are supposed to fool you into thinking they other players. That’s also the reason if you play by yourself the room is filled with friend’s instead of other players.

To sum it up you are not supposed to know the NPC’s are NPC’s and instead think they real players. (unfortunately, I’ve failed at this for now, but I will make the appropriate changes until they realistic enough.)

Thank’s for everyone that put in the time to play a buggy game I really appreciate it :pray:

1 Like