Roblox lied... about everything

isnt it deviding though?

(deviding is opposite of multiplication so it shoduld be reverse version)

Then change you would want is either the one I sent prior to this one,
OR
changing

count1 = count1 + 0.001*speed
count2 = count2 + 0.001/speed

to be

count1 = count1 + 0.001*speed
count2 = count2 - 0.001*speed

Please mark the original solution as the solution, as it is more beneficial for users coming here later on with similar issues.

(Roblox lied... about everything - #6 by PoppyandNeivaarecute)

local colorSequence = ColorSequence.new{
		ColorSequenceKeypoint.new(0, Color3.fromHSV(count1,1,1)),
		ColorSequenceKeypoint.new(1, Color3.fromHSV(count2,1,1))
	}

I know the thread is already resolved, but just to clarify, you did not close ColorSequence in () brackets, that is why it was erroring.

I dislike it do, but apparently it does actually work.

Tested it like this:

local count1, count2 = 0, 1
local colorSequence = ColorSequence.new({
	ColorSequenceKeypoint.new(0, Color3.fromHSV(count1,1,1)),
	ColorSequenceKeypoint.new(1, Color3.fromHSV(count2,1,1))
}) 
local colorSequence2 = ColorSequence.new{
	ColorSequenceKeypoint.new(0, Color3.fromHSV(count1,1,1)),
	ColorSequenceKeypoint.new(1, Color3.fromHSV(count2,1,1))
} 
warn(colorSequence == colorSequence2) -- Outputs true

For most single argument functions, () is optional assuming nothing comes after it

thats what it said in the documentation.

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