Please correct me if I am wrong, but I think this belongs here.
Hi there, I am xinder.
I am making a “Magic” hat which I can put on for sale later on if I get into UGC.
However, this is an issue. I got 2 meshparts and one is called “Handle.” The one with the “attachment” is the one called “handle.” I put it into a accessory, and put the accesory into the rig, but when i run it won’t put the hat on the players head. However, my other creation, the “Barrel” did.
You can make a weld constraint between the two. That will fix them to each other.
As for making it a hat, you have to copy the hat attachment from a dummy then put it in a part then locate the part on which part of the hat do you want the head to be. Attach the part there and then parent the hat to the player.
That’s what I did. I put the hat attachment into the inside of the cone shaped part, and I put it into an accessory, then I put it under the rig’s child, and it won’t work. Just fall straight down.
Honestly if you’re applying to UGC, I would recommend simply exporting the hat as a single object and vertex painting the different parts of the hat in blender.