Roblox needs reflections

Reflections are a basic feature in game development.

Its the developers responsibility to ensure their game preforms well. Roblox should allows its developers the most freedom possible.

You do not understand how difficult it is for a solo roblox scripter to do that. Plus roblox doesnt give us enough features in scripting to do such a thing like anyalsing the color of a particle

whatever you suggested is completely the opposite of what you just said

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Similar to how water and grass functions? Water is not transparent at low graphics and looks completely different, and grass doesn’t animate.
An updated graphics settings menu would be cool instead of just a slider, get to pick and choose how the game runs in certain features then we could enable/disable them when we want

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Thats callee contradicting yourself and no i didnt do that. I dont understand why literally everyone in dev forums has to argue with me. Its like only the people who disagree reply and the people who agree look at it, nod, and exit out.

Can you try being open minded to new features instead of denyiny everything. Its like people go to dev forums just to argue with random people. I just wanted to voice my idea please stop.

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afaik Roblox prioritizes inclusivity over freedom. The biggest part of the audience can’t run performance-hungry shaders and it would be a hassle to get everything working in regards to compatibility.

The sign that they added indoor reflections but not real-time high-res tracing shows that performance played a big role. And sure, adding switches for every single feature would be nice, but it makes software unmaintainable over time:

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Stop argueing i just wanted to suggest something

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Look, it’s not an argument nor is it a personal attack. The point of a discussion is that we can share constructive criticism so we can get somewhere (or at least point out why something is unlikely to happen). Sharing an idea is nice, discussing an idea can make it even better.

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you don’t have to overreact
yes you suggested reflections
yes you said itll improve the platform

but if you dont want to argue then just dont overreact

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You created a topic in Development discussion, this is about discussing things. Please expect people to not agree with your idea. To suggest things use #feature-requests

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exactly. why does he have to be so overcritical about people disagreeing with his opinion?

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That tab doesnt exist i dont see it. The reason i am overly critical is being i didnt want my idea to be argued with i just wanted to share it. I feel as though everytime i suggest something its constantly attacked and there is never anyone on mu side

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r/facepalm

expect people to disagree with your opinion, not everyone is with you :skull:

None of us are attacking you, we just share our opinions under yours which is the point of discussing, you can also just ignore everything under your post and let other people discuss stuff about this.

I’m not a senator its not my job to defend my suggestion

That’s also possible, you can do that at #bulletin-board!

But I believe we’re now going way too far off-topic, we’re not discussing the content anymore but are focusing on the shape.

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i believe that category is not for that

it’s basically a container for everything that doesn’t fit on the DevForum or doesn’t need replies lol

Guys try to think of some positive things about reflections in roblox instead of just saying it will cause lag issues. How will it make roblox better?

Automatically generated interior cubemaps already exist along with a few visual tricks like putting a high Transparency value on a Glass part that has a Highlight instance in it. While Roblox’s reflections are lackluster and I’d like better ones, I personally think they sort of do the job.

edit: Huh. I didn’t say you were wrong at all, jesus.

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