This literally makes no sense.
The parts are an accessory, not a model. They’re all in an accessory, i posted pictures too as you can see.
if you didn’t understand what I was trying to say, you couldve asked what i meant…
yes I’m aware of that now, I didnt see that at first, thank you
You could try parenting the other parts to the handle, if that’s an option. ¯_(ツ)_/¯
I tried parenting it and the result is the same.
PS: Pickaxe on the right is how its supposed to look like.
In that case I honestly don’t know what’s going on, because I just tried this out by replicating how yours is and its working fine for me.
Maybe you could try weld constraints/another type of weld?
Did you remember to change the humanoid scale values too?
Does your accessory have a SpecialMesh
?
(Under handle)
Yes, some parts of the accessory have a special mesh but not all
yes, still worked for me, im not sure what happened to make mine work but it sounds like @IGOTHISLOL knows what they’re doing more than me, lol
If there is a SpecialMesh
under the handle, then you could try following this:
Changing Scale/Offset of Accessories
What do you mean by “under the handle”? Do you mean
1 the handle has a child who has a special mesh
or
2 some of accessory’s children have special meshes
The first one. If you do have a special mesh as a child of the Handle directly, you could try playing around with the offset and size to get it to what you want.
I’ll play around in Studio and try to update you
Right now, I can’t use studio, since I’ve been formatting on my phone, but I’ll for sure get back to you. I want to solve this as well!
Sorry it took so long, but the best I can think of is to either change the handle into a model, and loop through the parts to make them bigger, or use a for loop to try and change each BasePart’s size as seen here
Is This the Best Way to Scale a Model?
Ah yes i thought about this too, i found an easier way. I manually scale the accessory before its cloned and then i do accessory.Handle.Size = accessory.Handle.Size / (your avatar scale size, mine is 3) and then i also edit the accessory attachment to fit with the new scale.
I’ve been thinking about this more and im pretty sure this happens because the handle is a UNION, i tried to manually scale it and yeah, it doesn’t scale the same way normal parts do.
Tried it again, it scales the accessory handle part (the one that contains the attachment).
I didn’t read the entire thread in detail, but have you tried manually scaling each of the parts of the accessory by the humanoid scaling size? You might have to leave the handle as-is, but the rest should be scalable that way.
I have but that is bad because they only scale by size, the position remains the same so it looks bad.
You have to have a function that also scales position along with the size. It’s doable. I have one in my plugin.