Roblox physics position issue

Hey builders, I’m creating a door based on physics that you can push.

my outcome;
https://gyazo.com/c8d95577271f876e5be28016ef41293d

this is exactly what I wanted but you can tell the borders of the window frames are pushed away from it, that’s because anytime I put it together, in-game It breaks.

(what it looks like in studio)

(what it looks like in game)
image

https://gyazo.com/4e46292ead4291e7862464e0fb8174c4

Is there any way to fix this? Anything will help

This is how its setup;
image

I guess that in your case the mass to force ratio is wrong and or that the constraints have wrong positions.

For such a swinging door I recommend to use the TorsionSpringConstraint.
But if you do want to use a hinge door: here is a tutorial.