I’ve been making a canon that fires round shot and was thinking about using roblox physics.
Should I use them or calculate the canon ball’s route?
The ball should bounce when it hits a somewhat flat surface and stop once it hits an elevation.
I would recommend calculate the cannon ball’s route. You can’t trust roblox physics
Do you happen to have any articals about calculating the canon ball’s route?
@Prototrode’s projectile solver could be what you’re looking for, or at the very least point you in the right direction.
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