Roblox Suspension "Exploding"

Hey Devs,
I am working on a car building game and we have a “Flip Vehicle” feature for if your car gets stuck and for some reason when it flips the suspension will start to tweak out and glitch all over the place. Is there any fix to this?

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Not my video btw its a testers :sob: :folded_hands:

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there are hundreds of reasons this can happen because of roblox physics so can you give me specific information that handles this logic? what constraints are you using? what script initializes or handles this? what is the primary part’s physical properties? what is the hierarchy? what properties are modified in the constraints?

The script just flips the vehicle over similar to jailbreaks flipping system. I attached images below showing how the suspension model is set up and the configurations of the actual suspension


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show me the code of the script

try rewriting your topic with more explicit and specific information so more developers can help you

When flipping the car, how about lifting it so it doesn’t hit the ground, then rotating it, and then dropping the car afterwards?

my english is bad sorry lol.

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Heres the flip code


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Your stiffness is 30,000 and damping is 100. When you Pivot the vehicle the spring reacts to the change and applys a shid ton of force, just disable the constraints before you pivot.

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lower the stiffness value to like 10,000 and are you teleporting the vehicle directly or tweening its position? i dont seem to understand between the code and the video, if tweening then make it teleport the vehicle directly, if you can tell me how you set your vehicle’s cframe for the flipping system try telling it to me in simple terms