Roblox VR System Update

nice work around, i don’t get why they would do this by default, isn’t the point of VR to immerse you in the virtual world, not give you a peep hole into the virtual world. seems like this sort of anti-motion sickness tweak should reside on the device itself and set by the user.

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I actually want them to make an option to enable that vignette, for those who can easily have motion sickness, in probably the roblox menu.

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Estaría bueno que haya más documentación de cómo usar esta tecnología tanto para game developers como jugadores

Any plans to give us access to reading finger tracking data from steam vr for the index controllers? I don’t expect roblox themselves to add something to the platform that directly uses it, but I think it’d be an incredibly fun thing to dev with. I don’t wanna do some hacky thing like read finger inputs from steamvr and pass it into studio with file importing

this makes VR eaiser to develop

however the Virtual Desktop on quest 2 and steam VR controllers REALLY needs updated, i hate pressing B to open a menu when that is a button for dropping magazines

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These “VR” things reminds me of back when my aunt Alessandra let me go into a Rollercoaster in a Samsung VR headset.

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I’m really excited to see Roblox investing into the VR space again. As an early adopter of the idea of creating a “metaspace” I felt like Roblox was really throwing away one of their biggest advantages in the VR market when they dropped it as a priority for the platform.

With the addition of local voice chat and improved VR support I am actually super excited to make chill spaces I could hang out with friends in VR.

I’m also glad to see user settings being addressed. I simply can not stand forced vignettes, lack of smooth turning (with speed selections), or other “forced comfort” settings. Comfort settings should be just that, optional (even if on till opted out) settings for user comfort not simply how the system works. Many “hardcore” VR players spend so much time in VR they start to feel less or no comfort issues in my experience, and those settings should be there to help the people who need them and people who are adjusting rather then hinder people who don’t need them.

I understand there may be concerns for gesture support but I also think that if voice-chat can work so can gesture support. Gestures are SO strong, and I can actually imagine making really fun and immersive experiences. Imaginging a farming game where I collect creatures and wave at them to get their attention then point at a crop for them to harvest it. :heart_eyes:

I think as more VR development happens and more social features are added for developers to leverage Roblox has a lot of potential to become a big player in the VR space and I’m here for it!

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The vignetting seems a bit excessive, doesn’t it? I would prefer if this was optional instead of being forced into it.

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Cool, when will you support my VR headset? (HP Reverb G2)

I can only do so much with SteamVR bindings, right now the axes are all weird: some combination of holding buttons, tilting the controllers and moving the joysticks are required to do things like move your character/camera, and it’s really annoying and unintuitive.

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Not sure if this has been mentioned before but is there a way to make it default to first-person & prevent the player from zooming back out again?

I would love to implement this into a game I’m working on but the game itself is only meant to be played in first-person and therefore would only be appropriate for VR to match this too.

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Looking cool I love it. But probably I wont use it at all

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Are you able to still use your mouse and keyboard while having a VR headset on?

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pretty nice update, but it’d be nicer if we could be able to bind which button does what instead

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…and hopefully not the last. Still nowhere near satisfied with roblox VR, and it’s ease of use for Developers.

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Link is way too expensive, and virtual desktop is wireless and just 20 euros, its an app that you can play steamvr games with, including roblox, wirelessly. Search it up.

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I’m pretty sure there is just miscommunication happening here.
@Rototally probably think’s that you guys mean a virtual computer, like a hypervisor sandbox where you can install apps and stuff on a isolated desktop.

What many of the people in the thread, aswell as you, are talking about is: the oculus app called “Virtual Desktop” (vrdesktop.net). Which uses the same function as Oculus Air Link, streaming a video of your desktop to the oculus, allowing for people to play wirelessly. To be honest, the naming of Virtual Desktop is pretty bad considering that it’s already a commonly used term, and it technically isn’t really virtual as it’s just your physical computer live-streamed to the headset.

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I am having problems with running VR in studio now, studio doesn’t detect headset. And still doesn’t after restart of studio and oculus software.

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That never worked before, they should fix it.

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Check if VR is on in the Roblox Menu

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I finally tried this update. It makes VR way more useable for my game with no mods to the game script.

I was surprised and blown away that I could actually fly the planes in my game. I had converted some old v2 plane kits to work with mobile and that script worked great with this new VR update. I could sit in the plane, use my run control to throttle up and then just look wherever I wanted the plane to go.

I didn’t’ find the vignette as distracting as some others here have mentioned. It only shows up when you walk and it was pretty far out in my peripheral. I don’t see what its doing for me though either.

Game link:
Aerobatic Flying & Skydive

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