it is lolololololol XDDDDDDDDDDD
Also, are you sure that the player’s walkspeed and the goblin’s walkspeed are the same? Just in case
They are. Their walkspeed s are both 16 lol
To fix that just change the ResetOnSpawn boolean to false on the start button gui.
I mean false.
Well, thank you for telling me that. I’ll certainly do that.
I would recommend making it a bit more fair, because currently the pick a bridge is somewhat rigged, as the robot would always be able to do it successfully, and the robot not dying from kill-bricks, also puts it at an advantage.
Hey, thank you so mush for telling me this. I’ve gone ahead and enabled this and the gap is now gone! Thank you so much
hey, I just fixed the glitch. This bug should no longer be happening. If this bug is or if another bug is game breaking then just tell me
There’s another one. A couple days ago, I died when the timer was counting down and the goblin got a headstart!
I will have this fixed immediately!
Also, I just found out pathfinding modifers dont work in game. So theres no point of using them.
? they should work. Have you turned on the beta features for them?
I have. They only work in studio. Not in the actual game.