Sorry for not responding for 4 days
It’s a plugin dock widget gui?
https://create.roblox.com/docs/reference/engine/classes/Plugin#CreateDockWidgetPluginGui
Sorry for not responding for 4 days
It’s a plugin dock widget gui?
https://create.roblox.com/docs/reference/engine/classes/Plugin#CreateDockWidgetPluginGui
I’ve (finally) changed the ScriptEditorService API usage to use the new RegisterAutocompleteCallback
, which makes it easier to operate and use!
I apologize for any inconvenience caused by the update. Please report any bugs you may find to me.
Ooooh! This looks pretty neat. Would you recommend using this in a full-on game/scripting environment, though? I wouldn’t want my scripts to get corrupted or anything.
This plugin is pretty safe to use anywhere- I’ve used it extensively on my game without any problems.
This improves workflow so much, amazing job with this plugin!
exclusiveTo
property has been added to commands, which makes the command only functional in certain placesjust an update on what im going to do
0 voters
It might take some time to rework the plugin’s code but it’ll help with the plugin organization!
after that, i’ll add a new feature! :>
I am struggling to use this plugin. I create a template, set it up, but it wont autocomplete the template. What am I doing wrong?
return {
identifier = 'test';
priority = 1;
label = 'test';
kind = Enum.CompletionItemKind.Snippet;
documentation = {
value = 'this is a test';
};
codeSample = [[print('this is a test')]];
}
it works fine for me, maybe you forgot to submit it?
i had to restart the version to keep track of it
I am currently working on some bug fixes and considering the addition of a new feature that would allow users to display graphs, specifically noise functions. I am unsure if this feature should be added to RoIntellisense or if it would be better suited as a standalone tool. Any thoughts or suggestions on this matter are welcome.
0 voters
I would vote to add it but make it a toggle setting so people who dont need it don’t have it.
I’ve been working on the commands editor and i thought i’d share my progress so far.
It is important for me to be transparent about my thoughts and feelings, so I feel it necessary to reiterate that my focus has shifted towards game development. While I appreciate all of the support and interest that has been shown towards the plugin, I believe it would be in the best interest of all parties involved if I were to step back and allow others to modify and enhance the code in ways that align with their interests and goals.
As such, I want to make it clear that you are free to copy and modify the source code of the plugin as you see fit. I am grateful for the opportunity to have worked on this project, and I hope that it has provided some value to those who have used it. Thank you for your support and understanding during this transitional period.