RoLink: Git-like Webhook Logging

Anything other than UI, back-end/technical?

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As mentioned, I’m going to open a GitHub repository to allow people to fork and upgrade the current code base. Right now, all you can do is download the plugin’s source straight from Roblox, analyse it and propose changes.

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Since it can log new script instances being created, do you plan on also making it track other instances I.e models in other services?

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Well, I congratulate you on making this new concept, don’t believe that other people made this but it’ll be a great resource for people who need to re-track their steps or manage development teams

Good job :+1:

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Don’t have any plans to add in model tracking since that would take a lot of resources and logging. I’d rather stick with just scripts generally.

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Thanks for the feedback! Enjoy the plugin :slight_smile:

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DISCORD IS NOT A LOGGING SERVICE NOR IT SHOULDN’T BE USED FOR LOGGING. That’s one of the reasons why Discord blocks Roblox requests. For this stuff you should use things like Sentry, Google Analysis or Firebase, not Discord. Discord is a place to chat, hang out with your friends, not to log stuff.

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For most cases, this is true. However if you look at things like github commits and Heroku deployments, you can log these to Discord and you will not get banned or anything. Discord even built in custom support for Github Commits, https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks

It is a good idea to avoid Discord for chat logs, admin logs, join logs, etc though.

This plugin also rate limits requests so it should be fine to use.

An example of the Github Logs:

The plugin isn’t solemnly made for logging purposes, it is meant to use said data to share it with a target public. That statement applies mostly to chat-logs or admin-logs that prove no value to the general public. However, this type of log is no different than a DevLog, for example, as it aims to provide the community with information regarding a game’s development.

A maximum of a couple of requests per minute should be safe.

Good luck rate-limiting source changes

Last time I checked, request limit is currently set at 50 requests per second. This plugin is unable to make more than 60 requests per minute.

Due to its queue system, each entry has a 1 second cooldown to pass through, usually the queue will never build up to more than 5 - 10 changes.

Also, the queue system prevents duplicate requests to be queue’d, for example, if you update a script, wait two minutes, and update it again, it’ll only send a single request and update that very same request. It doesn’t create a new request for EACH change.

If you want to fill up the queue, you’d have to edit 60 different scripts in order to do so. Even then, the information is only sent in a timely manner, so it would never violate Discord’s rate limitation.

You generally shouldn’t have to rate-limit source changes as the average scripter doesn’t make changes quickly enough for that to be necessary.

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Please read the post before commenting. To start, it’ll only consider a script’s source “changed” once you’ve typed at least 500 different things or the update timer has reached.

A webhook request is only queue once, any further changes will only update that same request, so even if you’re typing to the extreme, it’ll only display every five minutes that the source was updated, far from the rate limit. There’s also a setting to customize the update rate timer and I’ll also add one to customize the amount of actions you need to perform to count as a change.

Thats… disgusting.

As the OP of this thread has stated, there are counter-measures to webhook spam. Heck even the most basic form of Anti-Spam is putting a huge task.wait() (or wait() if you’re still that kind of person) to make the script wait for a bit until actually posting the information. Obviously that method is not ideal and should be a bit more dynamic than that, such as caching.

It seems to be only you who gets really rude about the tiniest things. Grow up a little bit, just saying.

Edit The person who sent the message deleted it. Carry on with your day

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This is nice but didn’t discord block all requests form roblox you have to use a proxy sever and that’s more complex.

Studio uses your home network, not Roblox’s network

From what I’ve heard, Discord had lifted their ban on Roblox Webhooks just a few weeks after they banned it in the first place, I think they had implemented a rate limit and thus the ban was meaningless.

Yeah, I was able to :GetAsync() call discords website and it worked just fine, however I didn’t attempt webhooks so if it doesn’t work there then yeah it’s still blocked.