Rope Issue Cant Move

Roblox should remake the studio :joy:

What if we make the length of the rope to a exact number like 3 or 4? I guess this would force the player to move :joy:

I think the best solution to this so far would be to use BodyPosition. It works for me and should work for you until you find a better solution.

And did you have it on the client???

Yes this is a good one but sometimes the body position is really glitchy!

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On the server. Still works smoothly. 30 characters…

Then thats of no help to me thanks though

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I have an idea, i know it’s not the best but it might work
Let’s make a attachment in the humanoidRootPart and position it on WhereEver you want and in your script set the attachment 1 to the attachment that you have created in hrp

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Maybe unanchor the building when attaching then after that anchor it again

after this point still unsolved i cant do anything

im trying to think about it tho :thinking:

One way to bypass this issue is to just use a beam, looks the same and is easy to work with.

I find bodypositiins to look strange, instead I would use tweenservice

Instead of using :ToWorldSpace to set the position use mouse.Hit.p or something not sure if that the correct syntax if it isn’t then search the syntax up but this might help

Wait what tell me more please?

I like was reading about beams but I wasnt sure if I could use them for something like this

Beams are nearly like rope constraints (they use attachments), although they don’t exactly “pull” things, as they are more of a visual thing. I was able to make something similar to your web using beams:

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I’m Working On A Script For You It Seems To Be Fixed!!

try parenting the rope to the players arm.

wait hold on I need physics since Im making an actual spiderman swing and beams are just for aesthetics and cant really do that for me I need physics so I need to use a rope

I’ve already tried that and it didnt work I think this might just be some kind of replicating issue with the server client model

Yeah possibly im not sure why it would have that effect though, but meh try using remote events to do it