You can write your topic however you want, but you need to answer these questions:
So I don’t want the npc to spin around I just want to rotate it to 1 position so no looping
So i got the script that makes the npc move and rotate around in a loop but i was it so it will go back to the starting position and rotate facing (0,0,0) I already can make the npc teleport back but i need to know how to rotate the hole model facing forward
I have tried lots of different ways for example
HRP.CFrame = CFrame.Angles(0,0,0)
So i just want to rotate the hole model not in a loop just like put it in the position
Rotating a model can be challenging for new users due to how CFrames work. In order to rotate a model, the model needs a primary part which you will then rotate.
You can do this in a simple script, like so:
rotation = CFrame.Angles(0, math.rad(90), 0) -- Rotate 90 degrees to the left
modelCFrame = model:GetPrimaryPartCFrame()
model:SetPrimaryPartCFrame( modelCFrame * rotation )