That was patched when the new Lua VM came out.
Yea, itâs up to you. You want features, or framerate?
In this case, I would stick with framerate.
Would the lag be server sided or client like your guis work fine but everything lags or everything lags
It would be everything lag.
Unanchored parts cause physics lag, which can interrupt other things like the Lua enviroment.
I just want a working lagless system
Then use the initial script system.
It requires no physics.
That can carry players like for jumps that rotate
That requires physics or extremely advanced scripting.
Physics, in your situation, would ruin the gameplay.
What is physics? and it says the comment has to be bigger
Physics is movement in the world, such as gravity, velocity, etc.
I would recommend you try to learn the basics of studio to learn what this stuff means.
Did you actually try this solution prior to coming to the forum or have you just come here instanty asking for advice on how to do it? You havenât provided any sort of code or attempt of how you have attmpted to do it. You may come out more successful in the long run if you give this a go yourself instead of coming straight here asking for direct code. Google is quite a useful source when you use it proficiently as there are most likely already multiple questions relating to a topic such as this.
lol i think the part connected to something and now its spinning the floor and walls
Yes, please research first. What youâre asking for has a tutorial on Roblox Developer Hub.
Never tried that thing gimme a sec
Can anyone send me a link of the thing on dev hub
Which resource are you trying to find? We have multiple solutions suggested here.
@GamerPatriik I guess the tutorial is no longer there, they must have deleted it
Please take advantage of one of the scripts either myself or @Quackers337 gave.
If not, do a google search. There are no other solutions for you here.
I guess thanks again too short message