Rover Camera not working/stable

The camera collision is already turned off.

I rewatched the video and I don’t think it’s what the other guy said. The camera isn’t lagging behind, something is wrong with the way you’re calculating the CFrame

You’re using CFrame:Lerp() but you’re always setting the alpha (2nd argument) to 0.1, I think that’s why it’s not positioned correctly. Try setting it to 1 and see what happens.

It’s still the same on my end. I’m not a very experienced programmer, so I’m not sure how to fix it.

Is your BaseCamera part welded to the Rover?

No, It’s not welded to the Rover.

So when you move the Rover the BaseCamera part stays in the same position and doesn’t move with the rest of the Rover. You have to weld them together.

Welding it doesn’t allow the camera to move with the mouse pointer. I’ve already tried it. Additionally, it causes the rest of the rover, including the camera, to fling out.

I’m confused, can you send a screenshot of the BaseCamera


Here is the screenshot of the BaseCamera that you wanted.

I’m also confused. I have no idea.

Okay so the reason the position isn’t changing is because you’re setting it to the same position. You need a part that’s moving with the Rover, you can copy the BaseCamera make it invisible and weld it to the Rover, then set the BaseCamera to the welded parts position.

The Rover looks like it’s anchored: Video

Sorry, I typed to one to another. Are you still confused?

I don’t have access to the video

I recommend just using hinge constraints if you are a beginner. This should work:

Sorry, I fixed the permissions problem.

Okay, but I want it to work on the y-axis and the x-axis.

Then you can add 2 hinge constraints, one for x axis and another for y axis.

Here is a welding tutorial.