I have a showcase in which the entire premise is built around being claustrophobic to a degree; I had built many small passageways throughout the game and when I tested it, everything worked out fine. I fit into every entrance I built.
There’s your problem: I tested it with my avatar, which uses almost the default height of avatars. When I invited some of my friends, or really anyone over to visit the showcase who used Rthro (or even just a taller character), they legitimately could not navigate anywhere.
So, as a person without previous scripting knowledge, I thought to myself: How could I fix this issue? A-ha! When I went to Game Settings > Avatar, there was the solution, a way to standardize avatar height.
This was a false hope. The avatars were not, in fact, the same height; some avatars were just- built taller. Furthermore, I tried standardizing body type to 0- the smallest you can go- and they were irritatingly, still higher than their counterparts.
Even with the above solution, the avatars also looked so silly! They looked so messed up. I began writing a feature request- but gave up. I thought that the only compromise was to mess up the body type. Looking back now, I should have finished the feature quest… but whatever. I stumbled upon this topic just now.
You are amazing. The resource you have just made and open-sourced will allow me, a user with no scripting experience, to add such a height scale normalizer to my game! I no longer have to hire another user nor try to figure it out myself.
To conclude, this solved an issue that had bothered me since October. My showcase will finally hit that sweet spot between avatars not fitting, or making corridors wider, or making players look extremely distorted.
How do you manage to solve the most essential problems? That is beyond me. I would like to conclude this long semi-rant, semi-praise with a nice, big,
Thank you.